Showing posts with label Game Programming. Show all posts
Showing posts with label Game Programming. Show all posts

Saturday, December 29, 2007

New Developments I

Here it is! Something new!

...Kind of...

I now have an updated version of "SpriteMaker"! In this version I got rid of the annoying prompts at the beginning which ask for the tile size and the filename you are planning on saving the graphic as. I figured it made more sense to input a filename when saving and loading. So I did just that! Speaking of loading, I now have a means to load the graphic into the tile grid and in the window in the corner. Graphically, nothing has changed. That will be for "SpriteMaker2.0". This one is only version 1.2.

So, if you are a masochist or enjoy meticulously plotting little dots on a surface to make a 10:1 scale graphic, then this is the application for you! If not, Adobe Photoshop(r) is where it's at for you, my friend.

here's a little cutie I made for a friend of mine's game. Kinda tiny, he is...

Like I said, most of this stuff is in it's beginning stages and I will probably (or definately) make more defined graphics. I feel my color changes are too subtle and the resolutions on monitors these days is a lot more magnanimous than they were in the late 90's when I was doing 20x20 sprites and tiles on QBasic. *phew* That octoganal fire eyeball is a 30x30. Not real big.

Anyhow, there will be more news soon. And something maybe even playable. If anyone is interested in my source code, I'd gladly email it to you, because I don't exactly know how best to upload to an FTP site or something...

Until then!

Cheers!

.:Sween:.

Saturday, November 24, 2007

Finished Project #2:

A Mock Paint Program



Now, this project is by no means an Adobe Photoshop but I can use this for making the tiles and sprites(characters) that would be found on some game surfaces... well, on old systems like SNES and such. I may someday delve into the world of 3D animation and all that but let me take it one step at a time, please!

You can see the screen shot of my new program right here:


I just threw something together merely for the fact I can show that I use a grid to draw the tile up in the upper right corner. You can use the left and right arrows to switch between the individual RGB values and use up and down to alter that value. I also have it set up so you can get a color at a pixel in the grid, or you can fill the grid and tile with selected color.

It's a little cumbersome but it is just another small victory in my quest for becoming a freelance game programmer!

So it may be a while before I post anything of great accomplishment for a little while...

Until Then:
Cheers